The Design of a Badminton Score Board Based on IoT Using ESP32 at Aviation Polytechnic of Surabaya
Keywords:
ESP32, IoT, Badminton, Blynk, P10 Led Panel, Score BoardAbstract
The development of Internet of Things (IoT) technology open sup opportunities for innovation in various fields,
including sports. This research aims to design and implement a badminton scoreboard system using IoT technology
with an ESP32 microcontroller connected to the Blynk Application. The system enables wireless score recording via a
smartphone and displays the results directly on a P10 LED panel. Currently, the manual scoreboard still used at the Civil
Aviation Polytechnic of Surabaya is inefficient and prone to errors during score recording in matches. To address this,
the research adopts the 4D development method there are Define, Design, Develop, and Disseminate. The define stage
involves needs analysis, including data collection and interviews. The design stage focuses on planning the system,
covering both hardware and software components. The develop stage implements the design, including component
selection, software development, and system validation to ensure feasibility and functionality. And the last one is the
Disseminate stage involves distributing the tested product to users and relevant stakeholders. The results of this study
indicate that the IoT-based badminton match scoreboard is able to meet the needs of an interactive digital scoreboard
for badminton matches at the Surabaya Aviation Polytechnic with validation results by sports experts showing that this
product is very feasible to use based on assessment aspects including technical, economic, legal, operational, and
scheduling (TELOS) aspects of 95% and validation results by users with an assessment of 85%. This research
contributes significantly to the institution by supporting the development of campus infrastructure and enhancing the
quality of sports facilities. For the wider community, the system serves as a model for implementing accessible and
affordable IoT-based technology to modernize local sports environments.
