Main Article Content

Abstract

Technology-based education has experienced rapid development, with many learning methods created for the learning and teaching process. The use of learning media used today relies on the delivery of material in the form of text - text and less interactive to learn. The purpose of this research is to create more interesting and innovative android-based learning at Aviation Polytechnic Surabaya. In conducting research and development of interactive android-based e-modules, researchers use R&D (Research and Development) research with the ADDIE method which consists of five stages, namely analysis, design, development, implementation, and evaluation. The results of this study are in the form of an android-based APK format application consisting of learning materials presented in the form of text, videos, interesting animations and interactive practicum simulations. E-Modules were expert tested by validators with a feasibility validation score of 65.38% and included in the feasible criteria

Keywords

E-Module Android Application Measurement Techniques

Article Details

How to Cite
Shiddiq, M., Pambudiyatno, N., & Indrianto Sudjoko, R. (2023). RANCANG BANGUN E-MODUL “LEARNMEASURE” BERBASIS ANDROID DI POLITEKNIK PENERBANGAN SURABAYA. Prosiding SNITP (Seminar Nasional Inovasi Teknologi Penerbangan), 7(1). Retrieved from http://ejournal.poltekbangsby.ac.id/index.php/SNITP/article/view/1577